Poe compare

Two Handed Damage, Area of Effect Radius

Old
  • 5% increased Radius of Area Skills
  • 14% increased Damage with Two Handed Weapons
New
  • 10% increased Area of Effect of Area Skills
  • 14% increased Damage with Two Handed Weapons

Headsman

Old
  • 50% reduced Reflected Physical Damage taken
  • 20% more Damage if you've Killed Recently
  • 15% increased Radius of Area Skills if you've Killed Recently
New
  • 50% reduced Reflected Physical Damage taken
  • 20% more Damage if you've Killed Recently
  • 15% increased Area of Effect of Area Skills if you've Killed Recently

Impact

Old
  • Single-target Melee attacks deal Splash Damage to surrounding targets
  • 50% less Damage to surrounding targets
  • 10% increased Radius of Area Skills
New
  • Single-target Melee attacks deal Splash Damage to surrounding targets
  • 50% less Damage to surrounding targets
  • 20% increased Area of Effect of Area Skills

Claws of the Pride

Old
  • 15% increased Physical Damage with Claws
  • 8% increased Attack Speed with Claws
  • 15% increased Life Leeched per second
  • 15% increased Mana Leeched per second
New
  • 16% increased Physical Damage with Claws
  • 20% increased Accuracy Rating with Claws
  • 40% increased Critical Strike Chance with Claws
  • +20% to Critical Strike Multiplier with Claws

Claw Damage and Life Leech Rate

Old
  • 8% increased Physical Damage with Claws
  • 10% increased Life Leeched per second
New
  • 8% increased Physical Damage with Claws
  • 3% increased Attack Speed with Claws

Claw Damage and Attack Speed

Old
  • 6% increased Physical Damage with Claws
  • 2% increased Attack Speed with Claws
New
  • 8% increased Physical Damage with Claws
  • 3% increased Attack Speed with Claws

Endless Munitions

Old
  • +200 to Accuracy Rating
  • 20% increased Radius of Area Skills
  • Skills fire an additional Projectile
New
  • +200 to Accuracy Rating
  • 50% increased Area of Effect of Area Skills
  • Skills fire an additional Projectile

Totem Life and Elemental Resistances

Old
  • 10% increased Totem Life
  • Totems gain +8% to all Elemental Resistances
New
  • 10% increased Totem Life
  • Totems gain +16% to all Elemental Resistances

Ironwood

Old
  • 20% increased Totem Damage
  • Totems gain +8% to all Elemental Resistances
  • Totems have 8% additional Physical Damage Reduction
New
  • 25% increased Totem Damage
  • Totems gain +16% to all Elemental Resistances
  • Totems have 10% additional Physical Damage Reduction

Totem Damage, Attack and Cast Speed

Old
  • 8% increased Totem Damage
  • Spells Cast by Totems have 3% increased Cast Speed
  • Attacks used by Totems have 5% increased Attack Speed
New
  • 10% increased Totem Damage
  • Spells Cast by Totems have 3% increased Cast Speed
  • Attacks used by Totems have 5% increased Attack Speed

Leadership

Old
  • 30% increased Radius of Aura Skills
  • 6% increased effect of Non-Curse Auras you Cast
New
  • 50% increased Area of Effect of Aura Skills
  • 6% increased effect of Non-Curse Auras you Cast

Celerity

Old
  • 24% increased Evasion Rating
  • 3% increased Movement Speed
New
  • 24% increased Evasion Rating
  • 3% increased Movement Speed
  • 5% increased Attack and Cast Speed

Aura Area of Effect

Old
  • 12% increased Radius of Aura Skills
New
  • 20% increased Area of Effect of Aura Skills

Champion of the Cause

Old
  • 12% increased Radius of Aura Skills
  • 4% reduced Mana Reserved
  • 6% increased effect of Non-Curse Auras you Cast
New
  • 20% increased Area of Effect of Aura Skills
  • 4% reduced Mana Reserved
  • 6% increased effect of Non-Curse Auras you Cast

Bone Breaker

Old
  • 30% increased Physical Damage with Maces
  • 40% increased Stun Duration on Enemies
  • 5% increased Radius of Area Skills
New
  • 30% increased Physical Damage with Maces
  • 40% increased Stun Duration on Enemies
  • 8% increased Area of Effect of Area Skills

Totem Damage

Old
  • 10% increased Totem Damage
New
  • 14% increased Totem Damage

Totem Attack, Cast Speed and Damage

Old
  • 8% increased Totem Damage
  • Spells Cast by Totems have 2% increased Cast Speed
  • Attacks used by Totems have 3% increased Attack Speed
New
  • 10% increased Totem Damage
  • Spells Cast by Totems have 3% increased Cast Speed
  • Attacks used by Totems have 5% increased Attack Speed

Ancestral Bond

Old
  • You can't deal Damage with your Skills yourself
  • Can have up to 1 additional Totem summoned at a time
New
  • You can't deal Damage with Skills yourself
  • Can have up to 1 additional Totem summoned at a time

Totem Life and Resistances

Old
  • 15% increased Totem Life
  • Totems gain +5% to all Elemental Resistances
New
  • 15% increased Totem Life
  • Totems gain +10% to all Elemental Resistances

Shade Form

Old
  • +500 to Evasion Rating
  • +250 to maximum Energy Shield
  • 20% increased Attack and Cast Speed if Energy Shield Recharge has started Recently
  • 20% more chance to Evade Attacks while not on full Energy Shield
New
  • +500 to Evasion Rating
  • +250 to maximum Energy Shield
  • 20% increased Attack and Cast Speed if Energy
  • Shield Recharge has started Recently
  • 20% more chance to Evade Attacks while not on full Energy Shield

Weave the Arcane

Old
  • 25% increased maximum Mana
  • 50% increased Mana Regeneration Rate
  • 20% chance to Recover 10% of Maximum Mana when you use a Skill
New
  • 25% increased maximum Mana
  • 50% increased Mana Regeneration Rate
  • 20% chance to Recover 10% of Maximum Mana when you use a Skill
  • 8% reduced Damage Taken for 4 seconds after spending 200 Mana

Totem Critical Strike Multiplier

Old
  • +18% to Critical Strike Multiplier with Totem Skills
New
  • +20% to Critical Strike Multiplier with Totem Skills

Totem Critical Strike Multiplier

Old
  • +18% to Critical Strike Multiplier with Totem Skills
New
  • +20% to Critical Strike Multiplier with Totem Skills

Shaman's Dominion

Old
  • 100% increased Global Critical Strike Chance if you've Summoned a Totem Recently
  • +18% to Critical Strike Multiplier with Totem Skills
New
  • 100% increased Global Critical Strike Chance if you've Summoned a Totem Recently
  • +20% to Critical Strike Multiplier with Totem Skills

Totem Damage and Critical Strike Chance

Old
  • 8% increased Totem Damage
  • 10% increased Critical Strike Chance with Totem Skills
New
  • 10% increased Totem Damage
  • 15% increased Critical Strike Chance with Totem Skills

Totem Critical Strike Chance

Old
  • 20% increased Critical Strike Chance with Totem Skills
New
  • 25% increased Critical Strike Chance with Totem Skills

Bow Damage and Attack Speed

Old
  • 6% increased Physical Damage with Bows
  • 3% increased Attack Speed with Bows
New
  • 6% increased Damage with Bows
  • 3% increased Attack Speed with Bows

Aspect of the Eagle

Old
  • 20% increased Physical Damage with Bows
  • 20% increased Accuracy Rating
  • +10 to maximum Life
  • 4% increased Movement Speed
New
  • 20% increased Damage with Bows
  • 20% increased Accuracy Rating
  • +10 to maximum Life
  • 4% increased Movement Speed

Smashing Strikes

Old
  • 20% increased Physical Damage with Staves
  • 10% chance to gain an Endurance Charge on Melee Critical Strike
  • 30% increased Global Critical Strike Chance while wielding a Staff
New
  • 30% increased Physical Damage with Staves
  • 10% chance to gain an Endurance Charge on Melee Critical Strike

Staff Critical Strike Chance and Damage

Old
  • 10% increased Physical Damage with Staves
  • 20% increased Global Critical Strike Chance while wielding a Staff
New
  • 30% increased Global Critical Strike Chance while wielding a Staff

Staff Critical Strike Chance and Damage

Old
  • 10% increased Physical Damage with Staves
  • 20% increased Global Critical Strike Chance while wielding a Staff
New
  • 30% increased Global Critical Strike Chance while wielding a Staff

Sword Attack Speed

Old
  • 4% increased Attack Speed with Swords
New
  • 4% increased Attack Speed with Swords
  • 10% increased Life Leeched per second

Sword Attack Speed

Old
  • 4% increased Attack Speed with Swords
New
  • 4% increased Attack Speed with Swords
  • 10% increased Life Leeched per second

Blade of Cunning

Old
  • 22% increased Physical Damage with Swords
  • 8% increased Attack Speed with Swords
  • 12% increased Life Leeched per second
New
  • 22% increased Physical Damage with Swords
  • 8% increased Attack Speed with Swords
  • 0.4% of Physical Attack Damage Leeched as Life

Sword Damage and Life Leech

Old
  • 8% increased Physical Damage with Swords
  • 0.2% of Physical Attack Damage Leeched as Life
New
  • 10% increased Physical Damage with Swords

Soul Raker

Old
  • 18% increased Physical Damage with Claws
  • 1.2% of Physical Damage Dealt with Claws Leeched as Life
  • 0.8% of Physical Damage Dealt with Claws Leeched as Mana
New
  • 20% increased Physical Damage with Claws
  • 1.2% of Attack Damage Leeched as Life
  • 0.8% of Attack Damage Leeched as Mana
  • 50% increased Life Leeched per second

Claws of the Magpie

Old
  • 12% increased Physical Damage with Claws
  • 10% increased Attack Speed with Claws
  • 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
New
  • 20% increased Physical Damage with Claws
  • 15% increased Attack Speed with Claws
  • 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws

Claw Critical Strike Chance and Multiplier

Old
  • 25% increased Critical Strike Chance with Claws
  • +12% to Critical Strike Multiplier with Claws
New
  • 20% increased Critical Strike Chance with Claws
  • +15% to Critical Strike Multiplier with Claws

Claw Damage

Old
  • 15% increased Physical Damage with Claws
  • 10% increased Life Leeched per second
New
  • 8% increased Physical Damage with Claws
  • 4% increased Attack Speed with Claws

Claw Damage and Attack Speed

Old
  • 6% increased Physical Damage with Claws
  • 4% increased Attack Speed with Claws
New
  • 12% increased Physical Damage with Claws
  • 15% increased Life Leeched per second

Claw Critical Strike Chance and Multiplier

Old
  • 25% increased Critical Strike Chance with Claws
  • +12% to Critical Strike Multiplier with Claws
New
  • 20% increased Critical Strike Chance with Claws
  • +15% to Critical Strike Multiplier with Claws

Claw Damage

Old
  • 15% increased Physical Damage with Claws
  • 10% increased Life Leeched per second
New
  • 8% increased Physical Damage with Claws
  • 4% increased Attack Speed with Claws

Claw Damage

Old
  • 15% increased Physical Damage with Claws
  • 10% increased Life Leeched per second
New
  • 8% increased Physical Damage with Claws
  • 4% increased Attack Speed with Claws

Claw Damage and Attack Speed

Old
  • 6% increased Physical Damage with Claws
  • 4% increased Attack Speed with Claws
New
  • 12% increased Physical Damage with Claws
  • 15% increased Endurance, Frenzy and Power Charge Duration

Claw Damage and Attack Speed

Old
  • 6% increased Physical Damage with Claws
  • 4% increased Attack Speed with Claws
New
  • 20% increased Critical Strike Chance with Claws
  • +15% to Critical Strike Multiplier with Claws

Blood Drinker

Old
  • 8% increased maximum Life
  • 0.4% of Physical Attack Damage Leeched as Life
New
  • 8% increased maximum Life
  • 0.4% of Attack Damage Leeched as Life

Berserker

Old
  • 5% increased Damage taken
  • 25% increased Attack and Cast Speed if you've taken a Savage Hit Recently
  • 10% more Damage
  • 1% of Damage Leeched as Life if you've Killed Recently
New
  • 5% increased Damage taken
  • 25% increased Attack and Cast Speed if you've taken a Savage
  • Hit Recently
  • 10% more Damage
  • 1% of Damage Leeched as Life if you've Killed Recently

Razor's Edge

Old
  • 20% increased Physical Damage with Swords
  • 20% increased Accuracy Rating with Swords
  • Melee Attacks have 5% chance to cause Bleeding
New
  • 30% increased Physical Damage with Swords
  • Melee Attacks have 15% chance to cause Bleeding
  • +1 to Melee Weapon and Unarmed range

Blade Master

Old
  • 22% increased Physical Damage with Swords
  • 8% increased Attack Speed with Swords
  • 12% increased Accuracy Rating with Swords
New
  • 25% increased Physical Damage with Swords
  • 10% increased Attack Speed with Swords
  • +200 to Accuracy Rating with Swords

Sword Damage and Attack Speed

Old
  • 6% increased Physical Damage with Swords
  • 4% increased Attack Speed with Swords
New
  • 10% increased Physical Damage with Swords
  • 4% increased Attack Speed with Swords

Sword Damage and Attack Speed

Old
  • 6% increased Physical Damage with Swords
  • 4% increased Attack Speed with Swords
New
  • 10% increased Physical Damage with Swords
  • 4% increased Attack Speed with Swords

Critical Strike Chance and Multiplier

Old
  • 15% increased Critical Strike Chance
  • +15% to Critical Strike Multiplier
New
  • +15% to Critical Strike Multiplier
  • 15% increased Critical Strike Chance

Critical Strike Chance and Multiplier

Old
  • 15% increased Critical Strike Chance
  • +15% to Critical Strike Multiplier
New
  • +15% to Critical Strike Multiplier
  • 15% increased Critical Strike Chance

Toxic Delivery

Old
  • 10% reduced Damage taken from Damage Over Time
  • 20% of Physical Damage gained as Extra Chaos Damage against Bleeding Enemies
  • Poison you inflict with Critical Strikes deals 100% more Damage
  • Bleeding you inflict on Maimed Enemies deals 100% more Damage
New
  • 10% reduced Damage taken from Damage Over Time
  • 20% of Physical Damage gained as Extra Chaos Damage against
  • Bleeding Enemies
  • Poison you inflict with Critical Strikes deals 100% more Damage
  • Bleeding you inflict on Maimed Enemies deals 100% more Damage

Sword Damage and Attack Speed

Old
  • 6% increased Physical Damage with Swords
  • 4% increased Attack Speed with Swords
New
  • 8% increased Physical Damage with Swords
  • 4% increased Attack Speed with Swords

Sword Damage and Attack Speed

Old
  • 6% increased Physical Damage with Swords
  • 4% increased Attack Speed with Swords
New
  • 8% increased Physical Damage with Swords
  • 4% increased Attack Speed with Swords

Brutal Blade

Old
  • 16% increased Physical Damage with Swords
  • 8% increased Attack Speed with Swords
  • +20 to Strength
New
  • 4% additional Block Chance while Dual Wielding or holding a Shield
  • 20% increased Physical Damage with Swords
  • 8% increased Attack Speed with Swords
  • +20 to Strength

Sword Damage and Attack Speed

Old
  • 6% increased Physical Damage with Swords
  • 4% increased Attack Speed with Swords
New
  • 8% increased Physical Damage with Swords
  • 4% increased Attack Speed with Swords

Sword Critical Strike Chance

Old
  • 25% increased Critical Strike Chance with Swords
New
  • 10% increased Physical Damage with Swords
  • 20% increased Critical Strike Chance with Swords

Sword Critical Strike Multiplier

Old
  • +25% to Critical Strike Multiplier with Swords
New
  • 25% increased Critical Strike Chance with Swords
  • +12% to Critical Strike Multiplier with Swords

Sword Critical Strike Multiplier

Old
  • +25% to Critical Strike Multiplier with Swords
New
  • 25% increased Critical Strike Chance with Swords
  • +12% to Critical Strike Multiplier with Swords

Ramako, Sun's Light

Old
  • 0.5% of maximum Life Regenerated per second per Endurance Charge
  • Cannot be Ignited
  • When you or your Totems Kill a Burning Enemy, 20% chance for you and your Totems to each gain an Endurance Charge
New
  • 0.5% of maximum Life Regenerated per second per Endurance Charge
  • Cannot be Ignited
  • When you or your Totems Kill a Burning Enemy, 20% chance for you
  • and your Totems to each gain an Endurance Charge

Tukohama, War's Herald

Old
  • Totems are Immune to Fire Damage
  • Totems have 50% of your Armour
  • Skills used by Totems have a 20% chance to Taunt on Hit
  • Totems Reflect 8% of their maximum Life as Fire Damage to nearby Enemies when Hit
New
  • Totems are Immune to Fire Damage
  • Totems have 50% of your Armour
  • Skills used by Totems have a 20% chance to Taunt on Hit
  • Totems Reflect 8% of their maximum Life as Fire Damage to
  • nearby Enemies when Hit

From the Shadows

Old
  • 15% increased Physical Damage with Daggers
  • 20% increased Accuracy Rating with Daggers
  • 40% increased Critical Strike Chance with Daggers
New
  • 16% increased Physical Damage with Daggers
  • 20% increased Accuracy Rating with Daggers
  • 60% increased Critical Strike Chance with Daggers

Unwavering Stance

Old
  • Cannot Evade enemy Attacks Cannot be Stunned
New
  • Cannot Evade enemy Attacks
  • Cannot be Stunned

Armour

Old
  • 14% increased Armour
New
  • 8% increased Armour
  • +5% to all Elemental Resistances

Soul of Steel

Old
  • 30% increased Armour
  • +4% to all Elemental Resistances
  • 4% additional Physical Damage Reduction
New
  • 30% increased Armour
  • +5% to all Elemental Resistances
  • 4% additional Physical Damage Reduction

Righteous Providence

Old
  • 100% increased Critical Strike Chance against Enemies that are affected by no Elemental Status Ailments
  • +45% to Critical Strike Multiplier against Enemies that are affected by Elemental Status Ailments
New
  • 100% increased Critical Strike Chance against Enemies that are affected
  • by no Elemental Status Ailments
  • +45% to Critical Strike Multiplier against Enemies that are affected
  • by Elemental Status Ailments

Veteran Bowyer

Old
  • Gain 10% of Physical Damage as Extra Damage of a random Element
  • Damage Penetrates 10% Elemental Resistances
  • Enemies you Kill that are affected by Elemental Status Ailments grant 100% increased Flask Charges
New
  • Gain 10% of Physical Damage as Extra Damage of a random Element
  • Damage Penetrates 10% Elemental Resistances
  • Enemies you Kill that are affected by Elemental Status Ailments
  • grant 100% increased Flask Charges

Master Surgeon

Old
  • 30% increased Life Recovery from Flasks
  • Remove Bleeding on Flask use
  • 10% chance for Flasks to gain a Charge when you deal a Critical Strike
New
  • 30% increased Life Recovery from Flasks
  • Remove Bleeding on Flask use
  • Gain a Flask Charge when you deal a Critical Strike

Wand Attack Speed and Accuracy

Old
  • 4% increased Attack Speed with Wands
  • 10% increased Accuracy Rating with Wands
New
  • 5% increased Attack Speed with Wands
  • 15% increased Accuracy Rating with Wands

Wand Attack Speed and Accuracy

Old
  • 4% increased Attack Speed with Wands
  • 10% increased Accuracy Rating with Wands
New
  • 5% increased Attack Speed with Wands
  • 15% increased Accuracy Rating with Wands

Wand Attack Speed and Accuracy

Old
  • 4% increased Attack Speed with Wands
  • 10% increased Accuracy Rating with Wands
New
  • 5% increased Attack Speed with Wands
  • 15% increased Accuracy Rating with Wands

Assassination

Old
  • 30% increased Critical Strike Chance
  • +45% to Critical Strike Multiplier
New
  • +45% to Critical Strike Multiplier
  • 30% increased Critical Strike Chance

Area of Effect Radius

Old
  • 5% increased Radius of Area Skills
New
  • 8% increased Area of Effect of Area Skills

Area of Effect Radius

Old
  • 5% increased Radius of Area Skills
New
  • 8% increased Area of Effect of Area Skills

Elemental Overload

Old
  • 40% more Elemental Damage if you've Crit in the past 8 seconds No Critical Strike Multiplier
New
  • 40% more Elemental Damage if you've Crit in the past 8 seconds
  • No Critical Strike Multiplier

Ash, Frost and Storm

Old
  • 16% increased Elemental Damage
New
  • 16% increased Elemental Damage
  • 10% reduced Reflected Elemental Damage taken

Aura Area of Effect

Old
  • 12% increased Radius of Aura Skills
New
  • 20% increased Area of Effect of Aura Skills

Gratuitous Violence

Old
  • Attacks have 25% chance to cause Bleeding
  • 30% increased Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
New
  • Attacks have 25% chance to cause Bleeding
  • 30% increased Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 10% of
  • their Maximum Life as Physical Damage

Master of Force

Old
  • 16% increased Physical Damage
New
  • 16% increased Physical Damage
  • 10% reduced Reflected Physical Damage taken

Totem Life and Physical Damage Reduction

Old
  • 10% increased Totem Life
  • Totems have 8% additional Physical Damage Reduction
New
  • 10% increased Totem Life
  • Totems have 10% additional Physical Damage Reduction

Totem Attack and Cast Speed

Old
  • Spells Cast by Totems have 4% increased Cast Speed
  • Attacks used by Totems have 6% increased Attack Speed
New
  • Spells Cast by Totems have 5% increased Cast Speed
  • Attacks used by Totems have 8% increased Attack Speed

Totem Damage, Attack and Cast Speed

Old
  • 8% increased Totem Damage
  • Spells Cast by Totems have 2% increased Cast Speed
  • Attacks used by Totems have 3% increased Attack Speed
New
  • 10% increased Totem Damage
  • Spells Cast by Totems have 3% increased Cast Speed
  • Attacks used by Totems have 5% increased Attack Speed

Totem Damage

Old
  • 12% increased Totem Damage
New
  • 14% increased Totem Damage

Totem Life and Elemental Resistances

Old
  • 10% increased Totem Life
  • Totems gain +8% to all Elemental Resistances
New
  • 10% increased Totem Life
  • Totems gain +16% to all Elemental Resistances

Axe Damage and Attack Speed

Old
  • 6% increased Physical Damage with Axes
  • 2% increased Attack Speed with Axes
New
  • 8% increased Physical Damage with Axes
  • 3% increased Attack Speed with Axes

Hatchet Master

Old
  • 16% increased Physical Damage with Axes
  • 8% increased Attack Speed with Axes
  • 10% increased Evasion Rating
New
  • 20% increased Physical Damage with Axes
  • 8% increased Attack Speed with Axes
  • 20% increased Evasion Rating

Axe Damage and Attack Speed

Old
  • 6% increased Physical Damage with Axes
  • 2% increased Attack Speed with Axes
New
  • 8% increased Physical Damage with Axes
  • 3% increased Attack Speed with Axes

Liege of the Primordial

Old
  • 40% increased Damage of each Damage Type for which you have a matching Golem
  • Your Elemental Golems are Immune to Elemental Damage
  • 100% increased Effect of Buffs granted by your Elemental Golems
  • +1 to Maximum number of Golems
New
  • 40% increased Damage of each Damage Type for which you
  • have a matching Golem
  • Your Elemental Golems are Immune to Elemental Damage
  • 100% increased Effect of Buffs granted by your Elemental Golems
  • Can Summon up to 1 additional Golem at a time

Pendulum of Destruction

Old
  • Every 10 seconds, gain 100% increased Elemental Damage for 4 seconds
  • Every 10 seconds, gain 25% increased Radius of Area Skills for 4 seconds
New
  • Every 10 seconds, gain 100% increased Elemental Damage for 4 seconds
  • Every 10 seconds, gain 25% increased Area of Effect of Area Skills for 4 seconds

Beacon of Ruin

Old
  • Elemental Status Effects caused by your Skills spread to other nearby Enemies Radius: 12
New
  • Elemental Status Effects caused by your Skills spread to other nearby Enemies
  • Radius: 12

Shaper of Desolation

Old
New
  • Every 14 seconds:
  • Gain Chilling Conflux for 4 seconds
  • Gain Shocking Conflux for 4 seconds
  • Gain Igniting Conflux for 4 seconds
  • Gain Chilling, Shocking and Igniting Conflux for 2 seconds

Mastermind of Discord

Old
  • Damage Penetrates 25% Cold Resistance if you've used a Fire Skill in the past 10 seconds
  • Damage Penetrates 25% Lightning Resistance if you've used a Cold Skill in the past 10 seconds
  • Damage Penetrates 25% Fire Resistance if you've used a Lightning Skill in the past 10 seconds
New
  • Damage Penetrates 25% Cold Resistance if you've
  • used a Fire Skill in the past 10 seconds
  • Damage Penetrates 25% Lightning Resistance if you've
  • used a Cold Skill in the past 10 seconds
  • Damage Penetrates 25% Fire Resistance if you've
  • used a Lightning Skill in the past 10 seconds

Trap Damage and Trigger Radius

Old
  • 12% increased Trap Damage
  • 10% increased Trap Trigger Radius
New
  • 12% increased Trap Damage
  • 20% increased Trap Trigger Area of Effect

Master Sapper

Old
  • 30% increased Trap Damage
  • 10% increased Trap Trigger Radius
  • Can have up to 2 additional Traps placed at a time
  • 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
New
  • 30% increased Trap Damage
  • 20% increased Trap Trigger Area of Effect
  • Can have up to 2 additional Traps placed at a time
  • 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Trap Damage and Trigger Radius

Old
  • 12% increased Trap Damage
  • 10% increased Trap Trigger Radius
New
  • 12% increased Trap Damage
  • 20% increased Trap Trigger Area of Effect

Totemic Zeal

Old
  • 30% increased Totem Placement speed
  • Spells Cast by Totems have 5% increased Cast Speed
  • Attacks used by Totems have 8% increased Attack Speed
New
  • 30% increased Totem Placement speed
  • Spells Cast by Totems have 6% increased Cast Speed
  • Attacks used by Totems have 10% increased Attack Speed

Chain Reaction

Old
  • 20% increased Trap Damage
  • 40% increased Cooldown Recovery Speed for throwing Traps
  • 10% increased Area of Effect radius for Traps
  • When your Traps Trigger, your nearby Traps also Trigger
New
  • 20% increased Trap Damage
  • 40% increased Cooldown Recovery Speed for throwing Traps
  • 20% increased Area of Effect for Traps
  • When your Traps Trigger, your nearby Traps also Trigger

Bomb Specialist

Old
  • Can have up to 2 additional Remote Mines placed at a time
  • You gain 8% increased Damage for each Trap
  • You gain 4% increased Area of Effect for each Mine
  • 10% Chance for Traps to Trigger an additional time
New
  • Can have up to 2 additional Remote Mines placed at a time
  • You gain 8% increased Damage for each Trap
  • You gain 8% increased Area of Effect for each Mine
  • 10% Chance for Traps to Trigger an additional time

Evasion, Attack Speed

Old
  • 5% increased Attack Speed
  • 15% increased Evasion Rating
New
  • 15% increased Evasion Rating
  • 20% increased Onslaught duration

Avatar of the Veil

Old
  • 20% increased Elemental Damage
  • 20% increased Movement Speed while Phasing
  • Immune to Elemental Status Ailments while Phasing
  • 10% chance to Dodge Spell Damage while Phasing
New
  • 40% increased Elemental Damage
  • 20% increased Movement Speed while Phasing
  • Immune to Elemental Status Ailments while Phasing
  • 10% chance to Dodge Spell Damage while Phasing

Avatar of the Chase

Old
  • 50% increased Onslaught Effect
  • 20% increased Attack Damage during Onslaught
  • 25% more chance to Evade Melee Attacks during Onslaught
  • 15% more chance to Evade Projectile Attacks during Onslaught
New
  • 100% increased Onslaught Effect
  • 20% increased Attack Damage during Onslaught
  • 25% more chance to Evade Melee Attacks during Onslaught
  • 15% more chance to Evade Projectile Attacks during Onslaught

Rapid Assault

Old
  • 20% increased Attack Damage
  • 20% chance to gain Onslaught for 3 seconds on Kill
New
  • 20% increased Attack Damage
  • Gain Onslaught for 3 seconds on Kill

Way of the Poacher

Old
  • 10% increased Attack Speed
  • 15% chance to gain a Frenzy Charge on Kill
New
  • 10% increased Attack Speed
  • 20% chance to gain a Frenzy Charge on Kill
  • 20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy

Evasion, Attack Speed

Old
  • 5% increased Attack Speed
  • 15% increased Evasion Rating
New
  • 15% increased Evasion Rating
  • 20% increased Onslaught duration

Quartz Infusion

Old
  • 6% chance to Dodge Attacks
  • You have Phasing while at maximum Frenzy Charges
  • You have Phasing while you have Onslaught
  • 20% chance to gain Phasing for 3 seconds on Kill
New
  • 6% chance to Dodge Attacks
  • You have Phasing while at maximum Frenzy Charges
  • You have Phasing while you have Onslaught
  • Gain Phasing for 3 seconds on Kill

Claws of the Falcon

Old
  • 18% increased Physical Damage with Claws
  • 10% increased Accuracy Rating with Claws
  • 40% increased Critical Strike Chance with Claws
New
  • 18% increased Physical Damage with Claws
  • 20% increased Accuracy Rating with Claws
  • 50% increased Critical Strike Chance with Claws

Claw Damage and Critical Strike Chance

Old
  • 10% increased Physical Damage with Claws
  • 15% increased Critical Strike Chance with Claws
New
  • 10% increased Physical Damage with Claws
  • 20% increased Critical Strike Chance with Claws

Claw Damage and Critical Strike Chance

Old
  • 10% increased Physical Damage with Claws
  • 15% increased Critical Strike Chance with Claws
New
  • 10% increased Physical Damage with Claws
  • 20% increased Critical Strike Chance with Claws

Elementalist

Old
  • 4% reduced Elemental Damage taken
  • Damage Penetrates 5% of Enemy Elemental Resistances
  • Gain Elemental Conflux for 4 seconds when you Kill a Rare or Unique Enemy
  • 30% increased Damage of each Damage Type for which you have a matching Golem
New
  • 4% reduced Elemental Damage taken
  • Damage Penetrates 5% of Enemy Elemental Resistances
  • Gain Elemental Conflux for 4 seconds when you Kill a Rare or Unique Enemy
  • 30% increased Damage of each Damage Type for which you
  • have a matching Golem

Resolute Technique

Old
  • Your hits can't be Evaded Never deal Critical Strikes
New
  • Your hits can't be Evaded
  • Never deal Critical Strikes

Prism Weave

Old
  • 6% increased Attack Speed with Wands
  • 20% increased Elemental Damage with Wands
New
  • 6% increased Attack Speed with Wands
  • 30% increased Elemental Damage with Wands

Augury of Penitence

Old
  • Nearby Enemies deal 8% less Elemental Damage
  • Nearby Enemies Take 16% increased Elemental Damage
New
  • Nearby Enemies Take 16% increased Elemental Damage
  • Nearby Enemies deal 8% less Elemental Damage

Explosive Impact

Old
  • 25% increased Fire Damage
  • 5% increased Radius of Area Skills
New
  • 25% increased Fire Damage
  • 8% increased Area of Effect of Area Skills

Amplify

Old
  • 5% increased Radius of Area Skills
  • 20% increased Area Damage
New
  • 10% increased Area of Effect of Area Skills
  • 20% increased Area Damage

Area of Effect Radius

Old
  • 5% increased Radius of Area Skills
New
  • 8% increased Area of Effect of Area Skills

Area of Effect Radius

Old
  • 5% increased Radius of Area Skills
New
  • 8% increased Area of Effect of Area Skills

Mind Drinker

Old
  • +15 to maximum Mana
  • 16% increased maximum Mana
  • 0.4% of Physical Attack Damage Leeched as Mana
New
  • +15 to maximum Mana
  • 16% increased maximum Mana
  • 0.4% of Attack Damage Leeched as Mana

Guardian

Old
  • 3% additional Block Chance
  • Every 5 seconds, remove Curses and Elemental Status Ailments from you
  • You and Allies have 12% increased Attack and Cast Speed while affected by Auras you Cast
  • You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
New
  • 3% additional Block Chance
  • Every 5 seconds, remove Curses and Elemental Status Ailments from you
  • You and Allies have 12% increased Attack and Cast Speed while affected
  • by Auras you Cast
  • You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other

Unrelenting

Old
  • 6% increased Damage per Endurance Charge
  • 8% reduced Elemental Damage taken while at Maximum Endurance Charges
  • 30% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
New
  • 6% increased Damage per Endurance Charge
  • 8% reduced Elemental Damage taken while at Maximum Endurance Charges
  • 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges

High Explosives

Old
  • 10% increased Trap Trigger Radius
  • 10% increased Mine Detonation Radius
  • Trap Damage Penetrates 10% Elemental Resistances
  • Mine Damage Penetrates 10% Elemental Resistances
New
  • 20% increased Trap Trigger Area of Effect
  • 20% increased Mine Detonation Area of Effect
  • Trap Damage Penetrates 10% Elemental Resistances
  • Mine Damage Penetrates 10% Elemental Resistances

Trap Trigger Radius and Mine Detonation Radius

Old
  • 10% increased Trap Trigger Radius
  • 10% increased Mine Detonation Radius
New
  • 20% increased Trap Trigger Area of Effect
  • 20% increased Mine Detonation Area of Effect

Trap Trigger Radius and Mine Detonation Radius

Old
  • 10% increased Trap Trigger Radius
  • 10% increased Mine Detonation Radius
New
  • 20% increased Trap Trigger Area of Effect
  • 20% increased Mine Detonation Area of Effect

Melee Critical Strike Chance

Old
  • 30% increased Melee Critical Strike Chance
New
  • 25% increased Melee Critical Strike Chance
  • +10% to Melee Critical Strike Multiplier

Melee Critical Strike Chance

Old
  • 30% increased Melee Critical Strike Chance
New
  • 25% increased Melee Critical Strike Chance
  • +10% to Melee Critical Strike Multiplier

Malediction

Old
  • Enemies can have 1 additional Curse
  • When you Kill an Enemy, for each Curse on that Enemy, gain 4% of Non-Chaos Damage as extra Chaos Damage for 4 seconds
New
  • Enemies can have 1 additional Curse
  • When you Kill an Enemy, for each Curse on that Enemy, gain 4%
  • of Non-Chaos Damage as extra Chaos Damage for 4 seconds

Wicked Ward

Old
  • +100 to maximum Energy Shield
  • Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
New
  • +100 to maximum Energy Shield
  • Energy Shield Recharge is not interrupted by Damage if Recharge
  • began Recently

Vile Bastion

Old
  • 0.5% of Energy Shield Regenerated per second for each Enemy you've Killed Recently
  • Cannot Be Stunned while on Full Energy Shield
New
  • 0.5% of Energy Shield Regenerated per second for each
  • Enemy you've Killed Recently
  • Cannot Be Stunned while on Full Energy Shield

Volatile Mines

Old
  • 30% increased Mine Damage
  • 5% increased Radius of Area Skills
  • Detonating Mines is Instant
New
  • 30% increased Mine Damage
  • 8% increased Area of Effect of Area Skills
  • Detonating Mines is Instant

Deadeye

Old
  • 30% chance of Projectiles Piercing
  • Attacks have 15% chance to cause Bleeding
  • Projectiles gain Damage as they travel further, dealing up to 30% increased Damage to targets
  • Skills fire an additional Projectile
New
  • 30% chance of Projectiles Piercing
  • Attacks have 15% chance to cause Bleeding
  • Projectiles gain Damage as they travel further, dealing up
  • to 30% increased Damage to targets
  • Skills fire an additional Projectile

Area of Effect Radius

Old
  • 5% increased Radius of Area Skills
New
  • 8% increased Area of Effect of Area Skills

Area of Effect Radius

Old
  • 5% increased Radius of Area Skills
New
  • 8% increased Area of Effect of Area Skills

True Strike

Old
  • 45% increased Critical Strike Chance
  • +12% to Critical Strike Multiplier
New
  • +12% to Critical Strike Multiplier
  • 45% increased Critical Strike Chance

Trap Damage and Trigger Radius

Old
  • 10% increased Trap Damage
  • 10% increased Trap Trigger Radius
New
  • 10% increased Trap Damage
  • 20% increased Trap Trigger Area of Effect

Unstable Munitions

Old
  • 24% increased Trap Damage
  • 5% increased Radius of Area Skills
New
  • 24% increased Trap Damage
  • 8% increased Area of Effect of Area Skills

Expeditious Munitions

Old
  • 15% increased Trap Damage
  • 15% increased Trap Trigger Radius
  • 15% increased Trap Throwing Speed
New
  • 15% increased Trap Damage
  • 30% increased Trap Trigger Area of Effect
  • 15% increased Trap Throwing Speed

Trap Throwing Speed and Trigger Radius

Old
  • 10% increased Trap Trigger Radius
  • 6% increased Trap Throwing Speed
New
  • 20% increased Trap Trigger Area of Effect
  • 6% increased Trap Throwing Speed

Trap Throwing Speed and Trigger Radius

Old
  • 10% increased Trap Trigger Radius
  • 6% increased Trap Throwing Speed
New
  • 20% increased Trap Trigger Area of Effect
  • 6% increased Trap Throwing Speed

Revenge of the Hunted

Old
  • 12% increased Physical Damage
  • 18% increased Evasion Rating
  • 4% increased maximum Life
New
  • 12% increased Physical Damage
  • 18% increased Evasion Rating
  • 8% increased maximum Life

Hex Master

Old
  • 80% increased Curse Duration
  • 20% increased Radius of Curse Skills
  • 5% increased Effect of your Curses
New
  • 80% increased Curse Duration
  • 40% increased Area of Effect of Curse Skills
  • 5% increased Effect of your Curses

Blast Cascade

Old
  • +30% to Critical Strike Multiplier with Traps
  • +30% to Critical Strike Multiplier with Mines
  • 15% chance to gain a Power Charge when your Trap is triggered by an Enemy
  • 8% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy
New
  • +30% to Critical Strike Multiplier with Traps
  • +30% to Critical Strike Multiplier with Mines
  • 15% chance to gain a Power Charge when your Trap is triggered by an Enemy
  • 15% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy

Radiant Faith

Old
  • Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
  • Grants maximum Energy Shield equal to 15% of your Reserved Mana to you and nearby Allies
New
  • Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
  • Grants maximum Energy Shield equal to 15% of your Reserved Mana to
  • you and nearby Allies

Unwavering Faith

Old
  • Auras you Cast grant +1% Physical Damage Reduction to you and Allies
  • Auras you Cast grant 0.2% of Maximum Life Regenerated per second to you and Allies
New
  • Auras you Cast grant +1% Physical Damage Reduction to you and Allies
  • Auras you Cast grant 0.2% of Maximum Life Regenerated per second to
  • you and Allies

Aura Area of Effect

Old
  • 12% increased Radius of Aura Skills
New
  • 20% increased Area of Effect of Aura Skills

Blast Radius

Old
  • 5% increased Radius of Area Skills
  • 20% increased Area Damage
New
  • 10% increased Area of Effect of Area Skills
  • 20% increased Area Damage

Arrow Dancing

Old
  • 40% more chance to Evade Projectile Attacks 20% less chance to Evade Melee Attacks
New
  • 40% more chance to Evade Projectile Attacks
  • 20% less chance to Evade Melee Attacks

Totem Damage

Old
  • 12% increased Totem Damage
New
  • 14% increased Totem Damage

Shamanistic Fury

Old
  • 24% increased Totem Damage
  • 15% increased Totem Placement speed
New
  • 30% increased Totem Damage
  • 15% increased Totem Placement speed

Totem Damage

Old
  • 12% increased Totem Damage
New
  • 14% increased Totem Damage

Inquisitor

Old
  • 20% increased Elemental Damage
  • Take 8% reduced Elemental Damage while on Consecrated Ground
  • 120% increased Critical Strike Chance against Enemies affected by Elemental Status Ailments
  • 20% chance to create Consecrated Ground on Kill, lasting 8 seconds
New
  • 20% increased Elemental Damage
  • Take 8% reduced Elemental Damage while on Consecrated Ground
  • 120% increased Critical Strike Chance against Enemies affected
  • by Elemental Status Ailments
  • 20% chance to create Consecrated Ground on Kill, lasting 8 seconds

Avatar of Fire

Old
  • 50% of Physical Damage Converted to Fire Damage
  • 50% of Lightning Damage Converted to Fire Damage
  • 50% of Cold Damage Converted to Fire Damage
  • Deal no Non-Fire Damage
New
  • 50% of Physical, Cold and Lightning Damage Converted to Fire Damage
  • Deal no Non-Fire Damage

New nodes

Staff Block

  • 2% additional Block Chance with Staves

Counterweight

  • 60% increased Global Critical Strike Chance while wielding a Staff
  • +30% to Global Critical Strike Multiplier while wielding a Staff

Mana

  • 12% increased maximum Mana

Inspiration

  • +100 to maximum Mana
  • 40% increased maximum Mana

Mana

  • 12% increased maximum Mana

Fire Damage and Cast Speed with Fire Skills

  • 6% increased Fire Damage
  • 4% increased Cast Speed with Fire Skills

Primeval Force

  • 20% increased Elemental Damage with Weapons
  • 10% reduced Reflected Elemental Damage taken
  • Damage with Weapons Penetrates 5% Elemental Resistance
  • 20% increased Elemental Damage while using a Flask

Weapon Elemental Damage

  • 12% increased Elemental Damage with Weapons

Weapon Elemental Damage, Status Ailment Chance

  • 10% increased Elemental Damage with Weapons
  • 5% chance to Freeze, Shock and Ignite

Weapon Elemental Damage, Status Ailment Chance

  • 10% increased Elemental Damage with Weapons
  • 5% chance to Freeze, Shock and Ignite

Weapon Elemental Damage

  • 12% increased Elemental Damage with Weapons

Weapon Elemental Damage

  • 12% increased Elemental Damage with Weapons

Weapon Cold Damage

  • 20% of Physical Damage Converted to Cold Damage
  • 12% increased Cold Damage with Weapons

Winter Spirit

  • 20% of Physical Damage Converted to Cold Damage
  • 16% increased Cold Damage with Weapons